Loot Scooch #19: Slave Pens & Confrontations With Sildar

  • Andy bought DICE!
  • The party begins in the Tresendar Crypts.
  • It’s cold and dusty.
  • The room is lit by the pink light of Sildar and Mud’s swords.
  • The smashed bodies of three skeletons lie on the floor.
  • There are three open sarcophagi.
  • The party enters the Slave Pens to the east and discover Mirna (Dendrar) and her two teenage children, thirteen year old Nars and eighteen year old Nilsa.
  • The boy is alone in the south pen. 
  • Aster picks the padlocks that secure the pens.
  • Aster approaches the boy in his cell and he is scared by her appearance. 
  • Sildar works out that this is the Woodcarver’s family.
  • Mirna tells that party that the Redbrand’s had planned to sell them into slavery.
  • Sildar suggests that they split up, with some of the party escorting the Mirna and her family home while others continue the search for Glasstaff.
  • The party decide that everyone should escort Mirna home.
  • Wood jumps the pit trap assists the other through.
  • Mirna and her family struggle through the pit obstacle.
  • Aster makes an effort to keep Mirna and her family away from the Woodcarver’s corpse.
  • Wood almost slips on a ball bearing.
  • Aster pays a quick visit to the Common Room but discovers the treasure has been removed but the bodies and debris of the fire are still present.
  • She listens on the door to the north of the Common Room and hears the familiar bubbling sounds.
  • The party escort Mirna to the Stonehill Hill.
  • Sildar carries the boy on his back.
  • It’s night time as they pass the Sleeping Giant Taphouse and it’s all closed up.
  • Sagnus throws a rock at a window but misses hitting the frame instead.
  • Sildar shakes his head in disbelief at Sagnus actions.
  • The Inn is warm and cosy with about a dozen people present. 
  • They all stop their business when the party enters with Mirna.
  • Trilena, the inn keeper’s wife rushes to the aid of Mirna and her kids.
  • Others join them.
  • Sagnus and Sildar get food and drink for them.
  • Sildar asks Mud to return with him immediately to the Hideout.
  • Hearing this an exhausted Aster storms off to her room.
  • Mud asks what the hurry is and Sildar explains the importance of Glasstaff’s capture.
  • He also tells Mud the deal was 200g to capture Glasstaff today.
  • Mud tells him they will leave in the morning and he can keep is money.
  • In her room Aster checks what’s in the pouches she stole from Sildar – 10 pp in one. 9 pp and 10gp in the other. A total of 200g.
  • The party rise at dawn and find Sildar in the public area of the Inn waiting for them.
  • Once they are all seated Sildar accuses an unknown member of the party of stealing his money.
  • He seems to suspect the rogue: Aster. 
  • Only Aster knows of her actions and she does not admit it.
  • The rest of the party are confused by Sildar’s accusations and asks what he might offer instead for dealing with Glasstaff.
  • He states that he can no longer work with such dishonest people and calls them charlatans and crooks.
  • Sildar starts to leave but Mud suggests they need each other to deal with Glasstaff and that they proceed without the bounty.
  • Sildar reluctantly agrees and they all exit the Inn.
  • Outside it’s a grey and drizzly day.
  • As they pass the Sleeping Giant tap house, Sagnus throws another rock.
  • This time it smashes a window.
  • Sildar does not react.
  • Quelline ,the halfling woman, waves to them as they pass.
  • The party heads to the north west door.
  • Aster nervously checks for traps on the door – Sildar is standing over her.
  • The party enters the Wizard’s Workshop.
  • There is a desk covered in alchemical devices.
  • There are also books and schools about the place.
  • A rat scurries under the desk.
  • Sagnus studies the contents of the room and concludes that its setup to brew Potions of Invisibility. 
  • He finds an impressive looking book on the history of Phandalin and the surrounding area. It’s written in Dwarfish.
  • He also finds 3 small bottles of rare reagents: mercury, dragon bile and powdered nightshade.
  • Sagnus notices the rat is watching him as he moves around the room and tries to cast Ray of Frost at it but fails.
  • The rat tries to retreat under the door the east but it is squashed under the boot of Wood.
  • Wood picks up the flattened rat and opens the door to the east.
  • He sees a bedchamber covered with drapes of scarlet cloth.
  • There is a small writing desk, a chair and a comfortable looking bed.
  • There is also a wooden chest at the foot of the bed.
  • A short, bearded human man is watching him from the far corner of the room.
  • He is wearing a red cloak and holding a glass staff. 

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